Helping groups decide where to eat in under 5 minutes
Role
UX Designer
Timeline
Sept. 2024 - Dec. 2024
Skills
Wireframing
Interaction Design
Protoyping
tools
Figma
The Big Challenge
73% of users report stress choosing food despite platforms like Yelp/Doordash. I saw an opportunity to create a lightweight decision-first app that saves time and increases ordering frequency.
Understanding Meal Decision Fatigue
To uncover how people decide what to eat, I combined quick field observations with online discussion forums to identify common problems.
Three principles guided my solution
Final Solution
Final Prototype
Try it out for yourself!
Reflection & Next Steps
If I had more time, I'd add dietary filters, accessibility features, Eatlists Wrapped (think of Spotify Wrapped), and much more.
What I learned through this project is that playfulness works only when paired with clarity. Small interaction tweaks—like renaming Shuffle—had outsized impact on usability and trust.