Helping groups decide where to eat in under 5 minutes

Role

UX Designer

Timeline

Sept. 2024 - Dec. 2024

Skills

Wireframing

Interaction Design

Protoyping

tools

Figma

The Big Challenge

73% of users report stress choosing food despite platforms like Yelp/Doordash. I saw an opportunity to create a lightweight decision-first app that saves time and increases ordering frequency.

How might we reduce decision fatigue around meals while making the process simple, social, and enjoyable?

How might we reduce decision fatigue around meals while making the process simple, social, and enjoyable?

How might we reduce decision fatigue around meals while making the process simple, social, and enjoyable?

Understanding Meal Decision Fatigue

To uncover how people decide what to eat, I combined quick field observations with online discussion forums to identify common problems.

Three principles guided my solution

Minimize Options

Minimize Options

Minimize Options

limit unnecessary scrolling by surfacing fewer, smarter suggestions.

limit unnecessary scrolling by surfacing fewer, smarter suggestions.

limit unnecessary scrolling by surfacing fewer, smarter suggestions.

Keep it Social & Playful

Keep it Social & Playful

Keep it Social & Playful

a stressful task becomes enjoyable when interactions are lighthearted.

a stressful task becomes enjoyable when interactions are lighthearted.

a stressful task becomes enjoyable when interactions are lighthearted.

Drive Alignment

Drive Alignment

Drive Alignment

decisions should reflect overlap between people’s favorites.

decisions should reflect overlap between people’s favorites.

decisions should reflect overlap between people’s favorites.

Ideation & Early Exploration

I began by sketching multiple interaction directions, from swipe-to-vote and spinning wheels to list-ranking and randomizers. Through iteration, I focused on the approaches that reduced cognitive load and made group decision-making more intuitive.

Ideation & Early Exploration

I began by sketching multiple interaction directions, from swipe-to-vote and spinning wheels to list-ranking and randomizers. Through iteration, I focused on the approaches that reduced cognitive load and made group decision-making more intuitive.

Ideation & Early Exploration

I began by sketching multiple interaction directions, from swipe-to-vote and spinning wheels to list-ranking and randomizers. Through iteration, I focused on the approaches that reduced cognitive load and made group decision-making more intuitive.

Final Solution

Final Prototype

Try it out for yourself!

Reflection & Next Steps

If I had more time, I'd add dietary filters, accessibility features, Eatlists Wrapped (think of Spotify Wrapped), and much more.

What I learned through this project is that playfulness works only when paired with clarity. Small interaction tweaks—like renaming Shuffle—had outsized impact on usability and trust.

Made with 🤍

Made with 🤍

Made with 🤍